customize

Purpose: set the sense descriptions and keywords of your Player House, Player House Door, or Pet.
Synonyms: none

Customize is perhaps the most complex-seeming user command, because it has so many options. Once you get the hang of it, it becomes more intuitive. With Customize you're setting the different possible sense descriptions of your Room or your Pet; or of an Exit leading from your Room. You can also add or remove the keywords which Players use to interact with your Exit or Pet. These options become what other Players encounter: you use Customize to configure them to what you want Players' experience to be.

That's why there are so many options. For example, Rooms have descriptions for the Look Listen, and Smell commands. These include not only the Room itself, but also the six possible directions in TriadCity: north, east, south, west, up, down. That's already 18 possibilities: (Look + Listen + Smell) x 6 directions. But each of these descriptions can vary by four times of day — if you want them to. So that 72 possibilities. And they can vary by the moral alignment of the perceiver: evil, good, neutral. So that's 216.

The happy news is: the level of detail is entirely up to you. Certain of these descriptions act as defaults. They'll be shown to players unless you override them by providing alternatives. Thus, the standard description is neutral day. This means that if you choose not to provide descriptions for evil or good characters, the neutral one will be shown to everyone. And if you choose not to have your descriptions vary by time of day, the daytime one will be seen all the time. This is a lot less work for you — but perhaps less engaging for visitors to your house!

Of course, Pets and Exits don't have the direction descriptions. But, they do have Taste and Touch descriptions which Rooms lack. This makes 60 possibilities: 5 senses x 4 times of day x 3 moral alignments. In each of these contexts, though, you use Customize to make your contribution to the TriadCity world truly yours.

Note that to use Customize, you must be inside your Player House. This is true not only of personalizing your house, but also of individualizing any Pets you may choose to Adopt. Effectively this makes having a Player House a prerequisite for Pet ownership — that is if you want to personalize your Pets.

This is the matrix of possible options to Customize, with examples:

These are the possibilities for Rooms:
customize room name <your new name>
customize room description <evil|good|neutral> <dawn|day|dusk|night> <your custom description>
customize room description direction <north|east|south|west|up|down> <evil|good|neutral> <dawn|day|dusk|night> <your custom description>
customize room smell <evil|good|neutral> <dawn|day|dusk|night> <your custom smell>
customize room smell direction <north|east|south|west|up|down> <evil|good|neutral> <dawn|day|dusk|night> <your custom smell>
customize room sound <evil|good|neutral> <dawn|day|dusk|night> <your custom sound>
customize room sound direction <north|east|south|west|up|down> <evil|good|neutral> <dawn|day|dusk|night> <your custom sound>
Here are some Room examples:
customize room name An Amazing New Room!
customize room description neutral day The best Player House in the world!
customize room description direction north neutral day The view out the window of the best Player House in the world.
customize room smell neutral day Smells like teen spirit.
customize room smell neutral night Still smells like teen spirit.
customize room smell direction east neutral night Also smells like teen spirit.
customize room sound neutral day Sounds nothing like Nirvana.
customize room sound direction west neutral day Sounds nothing like Nirvana over here.

These are the possibilities for Exits:
customize exit <keyword> description <evil|good|neutral> <dawn|day|dusk|night> <your custom description>
customize exit <keyword> smell <evil|good|neutral> <dawn|day|dusk|night> <your custom smell>
customize exit <keyword> sound <evil|good|neutral> <dawn|day|dusk|night> <your custom smell>
customize exit <keyword> taste <evil|good|neutral> <dawn|day|dusk|night> <your custom smell>
customize exit <keyword> touch <evil|good|neutral> <dawn|day|dusk|night> <your custom smell>
Here are some Exit examples:
customize exit east description neutral day The front door.
customize exit down smell neutral day The trap door smells oddly like teen spirit.
customize exit down smell neutral night The trap door even now still smells strangely like teen spirit.
customize exit window sound neutral day Wow those hinges are rusty!
customize exit south taste neutral day Aren't you afraid you'll get splinters in your tongue?

These are the possibilities for Pets:
customize pet <name> description <evil|good|neutral> <dawn|day|dusk|night> <your custom description>
customize pet <name> smell <evil|good|neutral> <dawn|day|dusk|night> <your custom smell>
customize pet <name> sound <evil|good|neutral> <dawn|day|dusk|night> <your custom smell>
customize pet <name> taste <evil|good|neutral> <dawn|day|dusk|night> <your custom smell>
customize pet <name> touch <evil|good|neutral> <dawn|day|dusk|night> <your custom smell>
Here are some Pet examples:
customize pet fido description neutral day The best bestial rottie in the world!
customize pet fido smell neutral day Smells oddly like teen spirit.
customize pet fido smell neutral night Still smells strangely like teen spirit.
customize pet fido sound neutral day Arf!
customize pet fido taste neutral day Would probably taste like chicken, if you lived.

NOTE you can type "customize options" to show yourself the above matrix in-game. But it's a LOT of text!


Complete command reference:

Player Command Reference home
Complete Player Command Reference