removeparalysis
Synonyms: none
NLP Enabled? yes
SYNTAX | EXAMPLES |
---|---|
1. removeparalysis <target> | 1. removeparalysis guard |
2. removeparalysis <target> <specifier> | 2. removeparalysis guard tall |
3. removeparalysis <specifier> <target> | 3. removeparalysis tall sachet |
4. removeparalysis <n>.<target> | 4. removeparalysis 2.guard |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
- Use form four when there are many instances of <target> available, and you want to remove paralysis from one of them in particular.
RemoveParalysis is part of a chain of ritual events required to remove the paralysis from a paralyzed victim.
RemoveParalysis requires a magical circle. The practitioner must be meditating or entranced. The paralyzed victim must be in the room.
There are many conditions which could prevent you from being able to remove paralysis from a particular target. You may be too tired, or paralyzed yourself, or unable to perceive the target. The Game channel will inform you of the outcome of your command.
As with many other TriadCity commands, your expertise with the RemoveParalysis Skill will determine how effective your attempts to use the RemoveParalysis command will be.
Note that Healers (only) may also use the DrawParalysis command. While both commands have the potential to remove a patient's paralysis, there are differences between them. DrawParalysis does not require a ritual; the paralysis may be taken into the Healer's own body; and the Healer receives approximately five times as much experience.
Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "Removeparalysis from the second guard", "remove paralysis from the 2nd guard", "remove paralysis 2nd guard", "removeparalysis 2.guard" and many others will all do fine.
Complete command reference:
Player Command Reference home
Complete Player Command Reference