touch
Synonyms: none
NLP Enabled? yes
SYNTAX | EXAMPLES |
---|---|
1. touch <thing> | 1. touch statue |
2. touch <thing>.<specifier> | 2. touch statue small |
3. touch <specifier>.<thing> | 3. touch small statue |
4. touch <n>.<thing> | 4. touch 2.statue |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one statue in the current room.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a small statue, a large statue, etc.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a small statue, a large statue, etc.
- Use form four when there are many instances of <thing> present, and you want to touch one of them in particular.
As is true of most TriadCity commands, Touch searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a statue in the room, and a statue in your inventory, the command "touch statue" will cause you to touch the one in the room, not your inventory. You'd need to use "touch 2.statue" for the latter.
Not every item is necessarily something you can touch. And, there are many conditions which could prevent you from touching a particular thing. The are skills which will improve your ability to touch things. As with all commands, the Game Channel will record the outcome of your action.
Common sense is called for when touching things. Leaning over to touch another player might cause offense. Touching the booby trap might get you killed.
Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "Touch the statue", "touch the second statue", "touch 2nd statue", "touch 2.statue", and many others will all do fine.
Complete command reference:
Player Command Reference home
Complete Player Command Reference