Client Apps for TriadCity
We proudly offer
apps for all devices.
Or you can use your favorite
Or telnet! Details:
Our native Android and iOS apps are designed for simple, intuitive use.
Simple, straightforward graphical interface with minimal controls.
All major game and account functions available in-app, without having to exit to the Web site.
Graphical displays of character state: health, energy, attributes, skills, etc.
Manage chat channels, natural language parsing, and other features.
Character maintenance: health, energy, experience, Skills.
On iOS, store login creds in the Keychain; share them among devices via iCloud.
Access the Players' Guide, FAQ, Message of the Day and other website resources directly within the app.
Create new characters.
Use Reward Points.
Buy Reward Points.
Manage Elite Subscription.
Fully mobile: happy over WiFi or cellular data.
Female-friendly: we've had more women players than men for over 20 years.
Very friendly community — apparently all the mean people go to WoW 'cos we have none; even our bulletin-boards are safe!
Thousands of players from all over the world.
Guest login w/limited features if you just wanna check it out.
TriadCity in the Google Play Store (Android)
TriadCity for iOS is currently in beta;
click here to join the test group!
JQuery / HTML5 client
works with any browser.
It gives you full control over all game functions,
and integrates seamlessly with our Web site for account management.
Use your favorite MUD client and be fully old-school:
— Secure connections: triadcity.smartmonsters.com port 9095.
— Insecure connections and vanilla telnet: port 9094.
settings for common clients
Web app: click to enlarge:
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© 1999 - 2021 SmartMonsters, Inc. All Rights are Reserved.
TriadCity is a registered trademark of SmartMonsters, Inc.
"Two of the most common approaches [to academic study of] adventure games seem to be apologetics and trivialization. Both generally fail to grasp the intrinsic qualities of the genre, because they both privilege the aesthetic ideals of another genre, that of narrative literature, typically the novel. For the apologists, adventure games may one day -- when their Cervantes or Dickens comes along -- reach their true potential, produce works of literary value that rival the current narrative masterpieces, and claim their place in the canon. For the trivialists, this will never happen; adventure games are games, they cannot possibly be taken seriously as literature nor attain the level of sophistication of a good novel. Although the trivialists are right -- adventure games will never become good novels -- they are also making an irrelevant point, because adventure games are not novels at all. The adventure game is an artistic genre of its own, a unique aesthetic field of possibilities, which must be judged on its own terms. And while the apologists certainly are wrong, in that the games will never be considered good novels, they are right in insisting that the genre may improve and eventually turn out something rich and wonderful. This may or may not happen, so the only way to understand the genre is to study the various works that already exist and how they are played." — Espen J. Aarseth, Cybertext ( info)