hit
Synonyms: none
SYNTAX | EXAMPLES |
---|---|
1. hit <target> | 1. hit guard |
2. hit <target> <specifier> | 2. hit guard tall |
3. hit <specifier> <target> | 3. hit tall guard |
4. hit <n>.<target> | 4. hit 2.guard |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form four when there are many instances of <target> present, and you want to hit one of them in particular.
When you Hit something, you initiate a fight which may or may not turn out to have lethal consequences, depending on whether you're also wielding a weapon; whether your opponent is wielding a weapon; and whether you possess the Incapacitate Skill to sufficient degree to control your violence.
In TriadCity, violence nearly always causes alignment drift toward evil. It's possible to become very evil very fast if you initiate lots of attacks. See the player manual for exceptions.
There are many conditions which could prevent you from being able to hit a particular target. You may be too tired, or paralyzed, or unable to perceive the target. The Game channel will inform you of the outcome of your command.
As with many other TriadCity commands, your expertise with the Hit Skill will determine how effective your attempts to use the Hit command will be.
Complete command reference:
Player Command Reference home
Complete Player Command Reference