bump
Synonyms: none
SYNTAX | EXAMPLES |
---|---|
1. bump | 1. bump |
2. bump <thing> | 2. bump statue |
3. bump <n>.<thing> | 3. bump 2.statue |
4. bump <modifier> | 4. bump aggressively |
5. bump <thing> <modifier> | 5. bump statue aggressively |
6. bump <modifier> <thing> | 6. bump aggressively statue |
7. bump <modifier> <n>.<thing> | 7. bump aggressively 2.statue |
8. bump <n>.<thing> <modifier> | 8. bump 2.statue aggressively |
USE:
- Use form one to do The Bump.
- Use form two when there's no possible ambiguity. In the example, there's only one statue present.
- Use form three when there are many instances of <thing> present, and you want to bump into one of them in particular.
- Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
- Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
- Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
- Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
- Use forms four through eight to add a modifier, typically an intensifying adverb, to the verb.
As is typical of most TriadCity commands, Bump searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "bump box" will refer to the one in the room, not your inventory. You'd need to use "bump 2.box" for the latter.
Bump can be modified with an arbitrary word of your choice. Usually you'll use an intensifying adverb as shown in the examples above. Note that Bump does not use this modifier as a search specifier when looking for <thing>. Instead Bump displays this modifier via the Game channel. Thus you can "bump recklessly", "bump insistently", and so on. You can also "bump 18373649" or "bump toothpaste-like", so, please don't. It's up to you to get the syntax right.