harm

Purpose: decrease a victim's health.
Synonyms: none
NLP Enabled? yes

SYNTAX EXAMPLES
1. harm <target> 1. harm guard
2. harm <target> <specifier> 2. harm guard tall
3. harm <specifier> <target> 3. harm tall guard
4. harm <n>.<target> 4. harm 2.guard

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  3. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  4. Use form four when there are many instances of <target> available, and you want to harm one of them in particular.

Harm, like other Malopath commands, is an empathic use of Evil. If successful it decreases the victim's health, potentially to the point of death. It's likely to be detected, and it's likely that victims won't take kindly to it. Be forewarned.

There are many conditions which could prevent you from being able to harm a particular target. You may be too tired, or paralyzed, or unable to perceive the target. The Game channel will inform you of the outcome of your command.

As with many other TriadCity commands, your expertise with the Harm Skill will determine how effective your attempts to use the Harm command will be.

Harm is a Malopath Role command only.

Because the command is enabled for "natural language" parsing, you can many variations and still be understood. "Harm the second guard", "harm the 2nd guard", "harm 2nd guard", "harm 2.guard" and many others will all do fine.


Complete command reference:

Player Command Reference home
Complete Player Command Reference