follow

Purpose: begin following a leader.
Synonyms: none

SYNTAX EXAMPLE NATURAL LANGUAGE EXAMPLE
follow <individual> follow duck follow the duck
follow <thing> <modifier> follow duck big follow the big dug
follow <modifier> <thing> follow big duck go wherever that big duck goes
follow <n>.<thing> follow 2.duck follow the second duck
follow self follow self stop following

USE:

  1. Use form one when there's no ambiguity over which <individual> you want to follow.
  2. Use form two or three when there are many instances of <thing> present, and you want to follow one of them in particular.
  3. Use form two or three when there are many instances of <thing> present, and you want to follow one of them in particular.
  4. Use form four when there are many instances of <thing> present, and you want to follow one of them in particular.
  5. Use form five to stop following your current leader.

When you Follow somebody or something, you automatically go with them wherever they go. When they exit a room, you exit with them. You'll continue to follow them until you enter the "follow self" command; or they enter a room where you can't go; or you run out of energy and can't move; or one of you gets killed or arrested; or something else happens.

In TriadCity, you're either a follower or a leader; you can't be both. This means nobody can follow you if you're currently following somebody else; and you can't follow anybody who's currently following somebody else.

Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "Follow the fat guard", "follow the fourth guard", "follow 4th guard", "follow 4.guard" and many others will all do fine.


Complete command reference:

Player Command Reference home
Complete Player Command Reference