paralysisstare
Synonyms: none
NLP Enabled? yes
SYNTAX | EXAMPLES |
---|---|
1. paralysisstare <target> | 1. paralysisstare guard |
2. paralysisstare <target> <specifier> | 2. paralysisstare guard tall |
3. paralysisstare <specifier> <target> | 3. paralysisstare tall guard |
4. paralysisstare <n>.<target> | 4. paralysisstare 2.guard |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form four when there are many instances of <target> present, and you want to paralyze one of them in particular.
There are many conditions which could prevent you from being able to paralyze a particular target. You may be too tired, or paralyzed yourself, or unable to find the target. The Game channel will inform you of the outcome of your command.
As with many other TriadCity commands, your expertise with the ParalysisStare Skill will determine how effective your attempts to use the ParalysisStare command will be.
Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "Paralysisstare the second guard", "paralysisstare the 2nd guard", "paralysisstare 2nd guard", "paralysisstare 2.guard" and many others will all do fine. Because "paralysisstare" is a mouthful to pronounce, much less type, you'll probably want to create an alias as your personal shortcut: "ps the guard", or something like that.
Complete command reference:
Player Command Reference home
Complete Player Command Reference