unlock
Synonyms: none
SYNTAX | EXAMPLES |
---|---|
1. unlock <target> | 1. unlock lock |
2. unlock <target> <specifier> | 2. unlock lock big |
3. unlock <specifier> <target> | 3. unlock big lock |
4. unlock <n>.<target> | 4. unlock 2.lock |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one lock in the current room.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a big lock, a small lock, etc.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a big lock, a small lock, etc.
- Use form four when there are many instances of <target> available, and you want to unlock one of them in particular.
To unlock something you must be holding the correct key.
As is typical of most TriadCity commands, Unlock searches for <target> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "unlock box" will refer to the one in the room, not your inventory. You'd need to use "unlock 2.box" for the latter.
Item commands:
Player Command Reference home
Complete Player Command Reference