inject

Purpose: inject a person or thing with a held Item such as a syrette.
Synonyms: none

SYNTAX EXAMPLES
1. inject <target> 1. inject guard
2. inject <target> <specifier> 2. inject guard tall
3. inject <specifier> <target> 3. inject tall guard
4. inject <n>.<target> 4. inject 2.guard

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
  3. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
  4. Use form four when there are many instances of <target> present, and you want to inject one of them in particular.

You must be holding an Item capable of Injecting someone, such as a syrette.

When you Inject something, you may initiate a fight which may or may not turn out to have lethal consequences, depending on whether you're also wielding a weapon; whether your opponent is wielding a weapon; and whether you possess the Incapacitate Skill to sufficient degree to control your violence.

In TriadCity, violence nearly always causes alignment drift toward evil. It's possible to become very evil very fast if you initiate lots of attacks. See the player manual for exceptions.

There are many conditions which could prevent you from being able to inject a particular target. You may be too tired, or paralyzed, or unable to perceive the target. The Game channel will inform you of the outcome of your command.

As with many other TriadCity commands, your expertise with the Inject Skill will determine how effective your attempts to use the Inject command will be.


Item commands:

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