open

Purpose: open a container or a door
Synonyms: o
NLP Enabled? yes

SYNTAX EXAMPLES
1. open <thing> 1. open box
2. open <thing> <specification> 2. open door east
3. open <specification> <thing> 3. open east door
4. open <n>.<thing> 4. open 2.box

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one box in the current room, or in your inventory.
  2. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a door to the North, a door to the East, etc.
  3. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a door to the North, a door to the East, etc.
  4. Use form four when there are many instances of <thing> within your reach and you want to open one of them in particular.

Note that, as is typically true of most TriadCity commands, Open searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "open box" will open the one in the room, not your inventory. You'd need to use "open 2.box" for the latter.

Not every item or exit is something you can open or close. Also, there are many conditions which could prevent you from being able to open or close a particular item. You may be too weak; or you could be paralyzed; or you could be unable to perceive the item. The Game channel will inform you of the outcome of your command.

Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "Open the box", "open the second box", "open the 2nd box", "open the green box", "open 2.box", and many others will all do fine.


Item commands:

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Complete Player Command Reference