lock
Synonyms: none
SYNTAX | EXAMPLES |
---|---|
1. lock <target> | 1. lock lock |
2. lock <target> <specifier> | 2. lock lock big |
3. lock <specifier> <target> | 3. lock big lock |
4. lock <n>.<target> | 4. lock 2.lock |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one lock in the current room.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a big lock, a small lock, etc.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a big lock, a small lock, etc.
- Use form four when there are many instances of <target> available, and you want to lock one of them in particular.
To lock something you must be holding the correct key.
As is typical of most TriadCity commands, Lock searches for <target> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "lock box" will refer to the one in the room, not your inventory. You'd need to use "lock 2.box" for the latter.
Item commands:
Player Command Reference home
Complete Player Command Reference