dejected
Synonyms: none
SYNTAX | EXAMPLES |
---|---|
1. dejected | 1. dejected |
2. dejected <thing> | 2. dejected bottle |
3. dejected <thing> <qualifier> | 3. dejected bottle red |
4. dejected <qualifier> <thing> | 4. dejected red bottle |
5. dejected <n>.<thing> | 5. dejected 2.bottle |
USE:
- Use form one to look down at the ground in dejection, for instance, about the situation in general.
- Use form two when there's no possible ambiguity. In the example, there's only one bottle present.
- Use form three or four when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue bottle, a red bottle, etc.
- Use form three or four when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue bottle, a red bottle, etc.
- Use form five when there are many instances of <target> present, and you want to express bafflement over one of them in particular.
As is typical of most TriadCity commands, Dejected searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "dejected box" will refer to the one in the room, not your inventory. You'd need to use "dejected 2.box" for the latter.
Unlike certain other social commands, Dejected cannot be parameterized.
Social commands:
Player Command Reference home
Complete Player Command Reference