open

Purpose: open a container or a door
Synonyms: none
NLP Enabled? limited

SYNTAX EXAMPLES
1. open <thing> 1. open box
2. open <thing> <specification> 2. open door east
3. open <specification> <thing> 3. open east door
4. open <n>.<thing> 4. open 2.box

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one box in the current room, or in your inventory.
  2. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a door to the North, a door to the East, etc.
  3. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a door to the North, a door to the East, etc.
  4. Use form four when there are many instances of <thing> within your reach and you want to open one of them in particular.

Note that Open searches for <thing> in a specific order, starting with the Room you're in, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "open box" will open the one in the room, not your inventory. You'd need to use "open 2.box" for the latter.

Not every Item or Exit is something you can open or close. Also, there are many conditions which could prevent you from being able to open or close a particular thing. The Game channel will inform you of the outcome of your command.

The Dungeon parser has limited NLP capability. You can successfully use "open the box", for example.


Complete command reference:

Player Command Reference home
Complete Player Command Reference