move

Purpose: move into a room next to your current one.
Synonyms: go, down, d, east, e, north, n, northeast ne northwest, nw, south, s, southeast, se, southwest, sw, up, u, west, w
NLP Enabled? no

SYNTAX EXAMPLES
1. move <direction> 1. move west
2. <direction> 2. west
3. <abbreviated direction> 3. w
4. go <direction> 4. go west

USE:

  1. Use form one to leave the room you're currently in, and enter one directly adjacent.
  2. Use form two to save unnecessary typing.
  3. Use form three to save even more unnecessary typing.
  4. Use form four as an alternative to form one.

There are ten potential movement directions in the Dungeon World: down, east, north, northeast, northwest, south, southeast, southwest, up, west.

Note that there are many conditions which may prevent you from moving as you desire. For instance, there could be no room in this direction; or there could be a closed door in the way. More ominously, someone may stop you. The Game channel will inform you of the outcome of your command.

Note you don't have to type the word "move". You can if you want to, but <direction> by itself is shorter. So, instead of typing "move west" you can just type "west"; or even just "w" if you like.


Complete command reference:

Player Command Reference home
Complete Player Command Reference