kick

Purpose: attack an opponent or an object with brute force.
Synonyms: none
NLP Enabled? limited

SYNTAX EXAMPLES
1. kick <target> 1. kick wall
2. kick <target> <specifier> 2. kick wall east
3. kick <specifier> <target> 3. kick east wall
4. kick <n>.<target> 4. kick 2.wall

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  3. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, etc.
  4. Use form four when there are many instances of <target> available, and you want to kick one of them in particular.

Kicking may or may not work, and it may or may not have some effect or another. YMMV. The parser may not even know what you're talking about. YMMV.


Complete command reference:

Player Command Reference home
Complete Player Command Reference