rescue
Synonyms: none
NLP Enabled? yes
SYNTAX | EXAMPLES |
---|---|
1. rescue <target> | 1. rescue guard |
2. rescue <target> <specifier> | 2. rescue guard tall |
3. rescue <specifier> <target> | 3. rescue tall guard |
4. rescue <n>.<target> | 4. rescue 2.guard |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form four when there are many instances of <target> present, and you want to rescue one of them in particular.
When you Rescue someone, you take their place in an existing fight, interposing yourself between that character and their opponent. The character you rescue remains part of the fight, but will no longer suffer damage, and is free to act as desired.
There are many conditions which could prevent you from being able to rescue a particular target. You may be too tired, or paralyzed, or unable to perceive the target. The Game channel will inform you of the outcome of your command.
As with many other TriadCity commands, your expertise with the Rescue Skill will determine how effective your attempts to use the Rescue command will be.
Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "Rescue the second guard", "rescue the 2nd guard", "rescue 2nd guard", "rescue 2.guard" and many others will all do fine.
Rescue costs 25 energy points.
Warrior commands:
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