pound
Synonyms: none
NLP Enabled? yes
SYNTAX | EXAMPLES |
---|---|
1. pound <target> | 1. pound guard |
2. pound <target> <specifier> | 2. pound guard tall |
3. pound <specifier> <target> | 3. pound tall guard |
4. pound <n>.<target> | 4. pound 2.guard |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form four when there are many instances of <target> present, and you want to pound one of them in particular.
When you pound someone, you initiate a fight which may or may not turn out to have lethal consequences, depending on whether you're also wielding a weapon; whether your opponent is wielding a weapon; and whether you possess the Incapacitate Skill to sufficient degree to control your violence.
In TriadCity, violence nearly always causes alignment drift toward evil. It's possible to become very evil very fast if you initiate lots of attacks. See the player manual for exceptions.
There are many conditions which could prevent you from being able to pound a particular target. You may be too tired, or paralyzed, or unable to perceive the target. The Game channel will inform you of the outcome of your command.
As with many other TriadCity commands, your expertise with the Pound Skill will determine how effective your attempts to use the Pound command will be.
Note that you can also Pound inanimate objects. While you're unlikely to start a fight with the object, the Pound action nevertheless remains a violent one, and has the possibility to trigger the same responses as other violent acts.
Note also that if you Pound on a door or other Exit, the Room on the far side (if there is one) will also be informed. The impact on any characters inside that destination Room will be the same as if someone were Pounding in their Room too.
Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "Pound the second guard", "pound the 2nd guard", "pound 2nd guard", "pound 2.guard" and many others will all do fine.
Warrior commands:
Player Command Reference home
Complete Player Command Reference