tag
Purpose: attempt to create a new "it" in the game of tag.
Synonyms: none
Synonyms: none
SYNTAX | EXAMPLES |
---|---|
1. tag <target> | 1. tag guard |
2. tag <target> <specifier> | 2. tag guard big |
3. tag <specifier> <target> | 3. tag big guard |
4. tag <n>.<target> | 4. tag 2.guard |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a big guard, a small guard, etc.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a big guard, a small guard, etc.
- Use form four when there are many instances of <target> available, and you want to tag one of them in particular.
To tag someone you must be "it"
Only characters can be tagged. That is, you can't tag a trashcan, etc. Not all characters will agree to play tag with you. The Game channel will inform you of the outcome of your action.
Movement commands:
Player Command Reference home
Complete Player Command Reference