revive
Synonyms: none
NLP Enabled? yes
SYNTAX | EXAMPLES |
---|---|
1. revive <target> | 1. revive guard |
2. revive <target> <specifier> | 2. revive guard tall |
3. revive <specifier> <target> | 3. revive tall guard |
4. revive <n>.<target> | 4. revive 2.guard |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form four when there are many instances of <target> present, and you want to revive one of them in particular.
Incapacitated characters are unconscious, heal slowly, and are unable to move. Reviving them can be necessary for their survival, as well as for speeding their healing.
There are many conditions which could prevent you from being able to revive a particular target. You may be too tired, or paralyzed, or unable to perceive the target. The Game channel will inform you of the outcome of your command.
As with many other TriadCity commands, your expertise with the Revive Skill will determine how effective your attempts to use the Revive command will be.
Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "Revive the second guard", "revive the 2nd guard", "revive 2nd guard", "revive 2.guard" and many others will all do fine.
Ranger commands:
Player Command Reference home
Complete Player Command Reference