TriadCity Message of the Day
TriadCity for Android is now publicly available!
Check it out on
This is a native Android client,
with all the features of our standard Web GUI plus many you used to have to go to the Web site to access.
For example, you can buy
without leaving the app.
The Players' Guide,
are all fully available.
One-stop shopping for today's mobile sophisticates.
If you're an Android user, we appreciate your installing the app,
letting us know of any glitches you encounter,
and leaving positive feedback on Google Play.
The more installs and feedback, the more players it'll bring to TriadCity.
Thanks so much for helping out!
Tell your friends, force your kids!
At last, something intelligent on Google Play!
Meet you in the city!
Back to the MOTD index.
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TriadCity is a registered trademark of SmartMonsters, Inc.
"Two of the most common approaches [to academic study of] adventure games seem to be apologetics and trivialization. Both generally fail to grasp the intrinsic qualities of the genre, because they both privilege the aesthetic ideals of another genre, that of narrative literature, typically the novel. For the apologists, adventure games may one day -- when their Cervantes or Dickens comes along -- reach their true potential, produce works of literary value that rival the current narrative masterpieces, and claim their place in the canon. For the trivialists, this will never happen; adventure games are games, they cannot possibly be taken seriously as literature nor attain the level of sophistication of a good novel. Although the trivialists are right -- adventure games will never become good novels -- they are also making an irrelevant point, because adventure games are not novels at all. The adventure game is an artistic genre of its own, a unique aesthetic field of possibilities, which must be judged on its own terms. And while the apologists certainly are wrong, in that the games will never be considered good novels, they are right in insisting that the genre may improve and eventually turn out something rich and wonderful. This may or may not happen, so the only way to understand the genre is to study the various works that already exist and how they are played." — Espen J. Aarseth, Cybertext ( info)