Settings for MUD clients
— Secure connections: midgaard.smartmonsters.com port 9195.
— Insecure connections and vanilla telnet: port 9194.
Many of our blind players use
VipMud .
We've also tested with the clients listed here.
These are the settings that work for us.
If you use a client that's not on this list, please let us know;
we'll include your configuration settings here.
Note that Midgaard assumes a white background.
The suggested settings below imitate our GUI clients.
TinTin++ :
Mac:
Start your session with "#ssl mid midgaard.smartmonsters.com 9195"
Win (no built-in SSL/TLS support):
Start your session with "#session mid midgaard.smartmonsters.com 9194"
Mudlet :
Mac & Win:
Server address: midgaard.smartmonsters.com
Port: 9195
check the "Secure" check box
In Settings->Color View:
set Foreground and Command line foreground all the way black
set Background, Command line background and Command background all the way white
set Light yellow to something a bit darker
MUDRammer (iOS only):
Host: midgaard.smartmonsters.com
Port: 9195
SSL/TLS: on
In Advanced Settings:
turn off "Semicolon Commands"
turn on "Simple Telnet Mode"
In Themes:
we recommend the "Snowblind" theme: this is the same color scheme as our GUIs
Vanilla telnet: nothing special.
Our implementation is very simple.
We do not support MCCP, MMCP, or telnet options.
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"Two of the most common approaches [to academic study of] adventure games seem to be apologetics and trivialization. Both generally fail to grasp the intrinsic qualities of the genre, because they both privilege the aesthetic ideals of another genre, that of narrative literature, typically the novel. For the apologists, adventure games may one day -- when their Cervantes or Dickens comes along -- reach their true potential, produce works of literary value that rival the current narrative masterpieces, and claim their place in the canon. For the trivialists, this will never happen; adventure games are games, they cannot possibly be taken seriously as literature nor attain the level of sophistication of a good novel. Although the trivialists are right -- adventure games will never become good novels -- they are also making an irrelevant point, because adventure games are not novels at all. The adventure game is an artistic genre of its own, a unique aesthetic field of possibilities, which must be judged on its own terms. And while the apologists certainly are wrong, in that the games will never be considered good novels, they are right in insisting that the genre may improve and eventually turn out something rich and wonderful. This may or may not happen, so the only way to understand the genre is to study the various works that already exist and how they are played." — Espen J. Aarseth, Cybertext (info )