SmartMonsters' Bulletin Boards
Post early, post often.

       
directions  XML
Forum Index » Newbie Help
Author Message
ultraviolet
TriadCity Character
it would really help if I could see the direction I came from as well as the directions I can go to. By the time I have looked at directions and stuff I forget, and end up going round in circles.
Furtive
TriadCity Character
If you're losing your way, a simple, time-honored solution is this: grab a piece of paper and a pencil (with an eraser) and draw up a map. This has helped me navigate the 300 rooms plus of McDougal's Cave, and more- and afterwards, it makes traveling so much simpler.
Mark
TriadCity Character
Hi UV:

Unfortunately there are circumstances in which it would be either impossible or unhelpful to display that info. Here are three examples:

1) Some places have entrances but no exits: it would be pointless to show the direction you came from, because you couldn't go back that way.

2) Certain moves lead to places which are not physically contiguous. It could literally be possible to move through a one-way door which causes you to arrive at the far side of the universe from where you started.

3) Some places are deliberately confusing. Certain mazes have this behavior: you're in room A; you move east, arriving in room B; from room B you move west, that is, back from the direction in which common sense says you came; and arrive in room C.

This is also the reason why auto-mapping, which has been talked about, seems unlikely to be entirely helpful.

--Mark

Bartle quotiet: E80, A67, S47, K7. TriadCity characters: Mark, Poobah, Occam, Abelard.
[Email] [WWW]
Furtive
TriadCity Character
Maybe an auto-map of non-dynamic areas- it'll map the regular areas that make 'normal' physical sense, and just not map certain flagged areas?
ultraviolet
TriadCity Character
this is a far cry from the "adventure" game that began it all! my mind is spinning...yeehaw!
Selfea
TriadCity Character
*sniff* You're putting me out of a job
[Skype]
 
Forum Index » Newbie Help
Go to: