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Poobah
TriadCity Character
what are some hard-to-find items which you'd like to be able to acquire more easily?

examples: ammunition for guns; arrows for bows.

i'll be grateful if you could post your responses here. thanks!

~pooh

Bartle quotiet: E80, A67, S47, K7. TriadCity characters: Mark, Poobah, Occam, Abelard.
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Chiensha
TriadCity Character
Unique weapons? A new dagger or knife type?

Chiensha, Moorea, Vicodin, Xanax, Zoloft.
Paolo
TriadCity Character
Items with more than one stat-type, or role specific items--armor that only warriors can wear, robes that only healers can wear, pens that only journalists can wield.
Zensekai
TriadCity Character
I think more access to Herbalist equipment would be nice. Perhaps another store that sells sachets and maybe even herbs too? It would help if we had more Botanists things. (Something for Telgar, A robot Bot-anist...)

Perhaps a simpler way to create and mess with Wills? (For new players to understand, or stream-line for someone who needs to change it on the fly) Perhaps the Scribe on SI could do Wills as well? Without need of the paper?

The lost children's stores merchandise. It can be hard if not impossible for someone to go into the cave and get back out with the treasure of a nice piece of equipment. But not as hard to obtain the Dinar (Variables not implied). Perhaps during special times of the week the store managers sell some of these items in there stores? At inflated prices, of course. That way its still worth going into the underground city, but them who wish not to go (for unknown or untold fears/reasons) don't need to go.

The ability to obtain outfits of the Guards within TC, without the need of killing them. Perhaps through greasing the palm of the local Uniform Guild? (I think there is a pun in there too) Would help out someone who wishes to dress up like there local Peacekeeper hero, without the need to kill the partner and take his stuff.

Dinar, more Dinar just lying around. Maybe like... in large piles right outside of my House...
Moving on --->

More locked doors, for thieves to have an even greater use. But like, having something behind the locked doors too... not just an empty broom closet. (Even if its just a broom, it brings a sense of accomplishment to have something to look at that others have not.)

I think thats all i can come up with for now. Ill be back, I'm sure






Triad City Characters: Andor, Zensekai, Saul, Yourk

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Anderr
TriadCity Character
Hmmm,

Seconding the suggestion that there be more ways to acquire herbalist supplies (specifically sachets). Either another store or a bigger capacity for the existing store.

Anderr
TriadCity Character
Hmm, well, off the top of my head;

-More (semi-fun) ways to earn dinars is a big one. Most of the items that are needed by players are available, but expensive to buy. (Antigravity containers, ebony/ivory armor, etc.)

-More herb sachets; either increase herb's stock, or cause empty sachets to be sold in a shop not separated from the city by subway.

-Perhaps more ways to boost your stats by a large amount, even if not for long. Learning the high-level Malopath and healer skills seems to be beyond the ability of current items. Sets of gemmed gear similar to the ruby ones sold by the lost children would be useful.

-Ammunition would indeed be nice. It seems to be important for tough fights to have a non-parryable weaponry like firearms, and the sewage plant is pretty daunting to most would-be ammo providers.

Perhaps some dangerous or expensive source of bullets, but not quite as deadly as the sewage plant?
 
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