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How to communicate hunger and thirst?  XML
Forum Index » Blind and Visually Impaired Players
Author Message
Mark Phillips

Joined: 1969.12.31 00:00:00
Messages: 2199
Location: Watsonville, CA

There are command-line equivalents to all the GUI displays. To learn your current hunger, type "hunger".

But: the output doesn't provide enough context to be truly helpful. It's just a number: "Your hunger is x."

The GUI provides context by coloring a graphical bar which displays the hunger value visually. Low hunger displays in green. As hunger becomes more urgent, the display turns to yellow; then finally red when the value becomes dire.

What do you think would be a good way to present this context via the talking client? We could for example say, "Your hunger is x: low"; or, "Your hunger is y: medium".

What would make it the most intuitive to you?

Bartle quotiet: E80, A67, S47, K7. TriadCity characters: Mark, Poobah, Occam, Abelard.
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