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Mark
TriadCity Character
This release begins a major change from one database system (LDAP) to another (SQL).

The basic technical reason is that we feel the SQL platform will be more robust. We like the convenience and speed of LDAP, but the version we can afford (free) has crashed too many times for us to feel confident as we set our sites on production release.

The database we're moving to is considered by IT types to be not quite so fast, but very mature and stable. The only time you'll see any difference is during reboots, which'll take about 30 seconds longer. We feel that's a pretty reasonable price for keeping everything safe and snug. (And anyway the goal we're developing toward is to never reboot!)

As of right now, most of the TC universe has moved to the new physics. Exits, Items, Mobiles, Rooms, Scripts and Zones are done. The website infrastructure will follow over the next week or so. The last piece will be the most difficult: player accounts. Them damn encyrpted passwords'll getcha every time. I'll post more info as it happens.

This release also tweaks the new networking architecture implemented in 0.54.0.0. We've added more resources to command processing, which, in testing, eliminates any lags when there are lots of people on. Do bring your friends.

We're pretty psyched about these recent enhancements. The goal is to ensure that all the basic features of the TC universe are rock-steady. From there we'll move back into implementing the next cycle of new features.

--Mark

Bartle quotiet: E80, A67, S47, K7. TriadCity characters: Mark, Poobah, Occam, Abelard.
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