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SmartMonsters' Bulletin Boards
Post early, post often.
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Author |
Message |
2002.01.14 17:33:00
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Mark
TriadCity Character
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New stuff:
1. Certain doors and other exits can be triggered to open after a certain action is performed. For instance, bowing sneezing, etc.
2. Fixed minor bugs in the way exit-related messages were displaying.
3. Fix major bug in the way sense values were dynamically calculated.
--Mark
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Bartle quotiet: E80, A67, S47, K7. TriadCity characters: Mark, Poobah, Occam, Abelard. |
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