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TriadCity Character
New stuff:

1. Certain doors and other exits can be triggered to open after a certain action is performed. For instance, bowing sneezing, etc.

2. Fixed minor bugs in the way exit-related messages were displaying.

3. Fix major bug in the way sense values were dynamically calculated.


Bartle quotiet: E80, A67, S47, K7. TriadCity characters: Mark, Poobah, Occam, Abelard.
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