Reward Points

Reward Points can be spent in-game to buy Practices; Energy, Health, Hunger or Thirst renewals; game bucks; emergency Items such as torches; premium game Items; or to make premium Roles available.

Reward points are earned out-of-game for referring friends to SmartMonsters. You'll automatically earn Reward Points as your referred friends develop their characters. Each time any character created by a friend you've referred gains a Level, you'll receive Reward Points equal to the Level gained. That is, when a friend's character reaches level 5 you'll receive 5 Reward Points; at level 20, 20 points. Multiply this by the number of friends you bring into the game, and it can become a pretty attractive source of spiffage.

You can also buy reward points, and of course, we appreciate it very much when you do that.

And, we give them away from time to time via special promos. Read our newsletters, Like us on Facebook, Follow us on Twitter.

Reward Points can be used by any of your TriadCity characters. Use the intuitively-named rewardpoints command to see how many you've accumulated, or to redeem them any time you like.

Log in to view your available Reward Points.

Reward Points can be exchanged for these things:
          1 RP: 1 torch - type "rp torch"
          1 RP: 100 dinars - type "rp dinars"
          1 RP: 500 health - type "rp health"
          1 RP: full restore thirst - type "rp thirst"
          1 RP: full restore hunger - type "rp hunger"
          1 RP: 500 energy - type "rp energy"
        2 RPs: 1 practice - type "rp practice"
      10 RPs: 1 small display case - type "rp small display case"
      10 RPs: instant recall - type "rp recall"
      25 RPs: 1 small safe - type "rp small safe"
      50 RPs: full pardon - type "rp pardon"
      50 RPs: 1 medium display case - type "rp medium display case"
    100 RPs: 1 large display case - type "rp large display case"
    125 RPs: 1 medium safe - type "rp medium safe"
    250 RPs: 1 large safe - type "rp large safe"

Reward Points can also be used to customize your Player House. Each description, smell, sound, and direction description can be varied by time of day and the moral alignment of observers. This gives you complete control over the way characters perceive your house. Click the links for more info!