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Amanda Blackstone



Joined: 2023.07.27 00:00:00
Messages: 4
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The herbalist class or role has very few skills themselves they can do or play with.
They are almost forced to have another class along with them.
Besides making sachets, why not allow them to make tinctures using certain herbs?
They would work like potions.
The herbalist would get exp for every tincture sucessfuly made.
Also, perhaps to make certain salves, or other healing potions?
Tinctures would be a temporary increase in skills, and or stats, while salvs, while a poltis would be a healing, or maybe something to remove certain affects.
Something just to fill them out a bit more.
Lisa Chau



Joined: 2003.06.02 00:00:00
Messages: 591
Location: Kalaheo, Kauai, HI
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Hi Amanda:

Just FYI, Roles are meant to be combined.

Chiensha, Moorea, Vicodin, Xanax, Zoloft.
Kata Sällman



Joined: 2005.06.30 00:00:00
Messages: 107
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Good idea!!

Triad City characters Alienore, Ria, Aly, Aineh, Viana
Meghan Culber



Joined: 2019.12.01 00:00:00
Messages: 107
Online

> They are almost forced to have another class along with them.

Right. I believe that's the whole idea of how Roles work in TC. It's quite different to a conventional "class" system in old-style MUDs.
Mark Phillips


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Joined: 1969.12.31 00:00:00
Messages: 2199
Location: Watsonville, CA
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> Besides making sachets, why not allow them to make tinctures using certain herbs?
> They would work like potions.
> The herbalist would get exp for every tincture sucessfuly made.

Hi Amanda,

FYI this ability has existed for years. Since around 2010 ish, if I remember. We call it "tea" rather than "tincture" but the principle is identical to what you suggest.

Hope this helps,

--Mark

This message was edited 1 time. Last update was at 2023.08.19 22:00:25


Bartle quotiet: E80, A67, S47, K7. TriadCity characters: Mark, Poobah, Occam, Abelard.
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Mark Phillips


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Joined: 1969.12.31 00:00:00
Messages: 2199
Location: Watsonville, CA
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> Also, perhaps to make certain salves, or other healing potions?

Hi Amanda,

Literal salves would be a bit redundant, since healing sachets are already common, and healing bandages are free and easy to find. Healers might be enabled to create *stronger* bandages, and we might call them "salves", but the principle is the same, and it seems kindof unnecessary. Certainly open to it if people think it would be useful.

As noted in my previous, healing potions have existed for many years.

--Mark

Bartle quotiet: E80, A67, S47, K7. TriadCity characters: Mark, Poobah, Occam, Abelard.
[Email] [WWW]
Lisa Chau



Joined: 2003.06.02 00:00:00
Messages: 591
Location: Kalaheo, Kauai, HI
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I don't have any Herbalist characters, but I kinda like that idea of herbal bandages. They'd have to be limited to healing herbs, otherwise we'd be making super Warriors possible or super Thieves. Stuff like that. But bandages which can be made stronger than the free ones in the clinics could be interesting.

Chiensha, Moorea, Vicodin, Xanax, Zoloft.
Cam Hoskyns



Joined: 2020.04.20 00:00:00
Messages: 20
Online

Even limited to healing herbs you'd still be making super Warriors. They'd heal up all the time in the middle of long fights, while their opponents wouldn't. Just saying.
 
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