think
Synonyms: none
SYNTAX | EXAMPLES |
---|---|
1. think | 1. think |
2. think <thing> | 2. think statue |
3. think <thing> <qualifier> | 3. think statue red |
4. think <qualifier> <thing> | 4. think red statue |
5. think <n>.<thing> | 5. think 2.statue |
USE:
- Use form one to stop for a moment to think.
- Use form two when there's no possible ambiguity. In the example, there's only one statue present.
- Use form three or four when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue statue, a red statue, etc.
- Use form three or four when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue statue, a red statue, etc.
- Use form five when there are many instances of <target> present, and you want to think about one of them in particular.
As is typical of most Midgaard commands, Think searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "think box" will refer to the one in the room, not your inventory. You'd need to use "think 2.box" for the latter.
Unlike certain other social commands, Think cannot be parameterized.
Social commands:
Player Command Reference home
Complete Player Command Reference