taunt
Synonyms: none
SYNTAX | EXAMPLES |
---|---|
1. taunt <thing> | 1. taunt statue |
2. taunt <thing> <qualifier> | 2. taunt statue red |
3. taunt <qualifier> <thing> | 3. taunt red statue |
4. taunt <n>.<thing> | 4. taunt 2.statue |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one statue present.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue statue, a red statue, etc.
- Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a blue statue, a red statue, etc.
- Use form four when there are many instances of <target> present, and you want to taunt one of them in particular.
As is typical of most Midgaard commands, Taunt searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "taunt box" will refer to the one in the room, not your inventory. You'd need to use "taunt 2.box" for the latter.
Unlike certain other social commands, Taunt cannot be parameterized. Taunt will choose a more or less appropriate string of abuse for you: just pick your target.
Social commands:
Player Command Reference home
Complete Player Command Reference