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Role-Based Attribute Skills-  XML
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TriadCity Character
The idea is this:

Each role has a skill or two that raise that roles primary attributes either temporarily or permanently. I would perfer the permanent increase because it displays the life-style that character lives. A warrior who fights all day will naturally have higher strength while a healer would possess more intelligence and wisdom.

An example of one could be Physical Fitness for warriors which would increase constitution and strength.

Thoughts by anyone appreciated.

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