peek

Purpose: sneak a glimpse into the inventory of another character.
Synonyms: none
NLP Enabled? yes

SYNTAX EXAMPLES
1. peek <target> 1. peek guard
2. peek <target> <specifier> 2. peek guard tall
3. peek <specifier> <target> 3. peek tall guard
4. peek <n>.<target> 4. peek 2.guard

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
  2. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
  3. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
  4. Use form four when there are many instances of <target> present, and you want to peek one of them in particular.

If you succeed in Peeking, you may or may not see the target's complete inventory. This will depend on many factors, including your mastery of the Peek Skill, your dexterity, the dexterity of your target, and others.

There are many conditions which could prevent you from being able to peek a particular target. You may be too tired, or paralyzed, or unable to perceive the target. The Game channel will inform you of the outcome of your command.

As with many other TriadCity commands, your expertise with the Peek Skill will determine how effective your attempts to use the Peek command will be.

Peek is a Thief Role command only.

Because the command is enabled for "natural language" parsing, you can use all kinds of variations and still be understood. "Peek the second guard", "peek the 2nd guard", "peek 2nd guard", "peek 2.guard" and many others will all do fine.


Complete command reference:

Player Command Reference home
Complete Player Command Reference