astrallook

Purpose: look at or into a person, thing, direction, or the room in general, from your vantage in the Astral Plane.
Synonyms: al
NLP Enabled? no

SYNTAX EXAMPLES
1. astrallook 1. astrallook
2. astrallook <thing> 2. astrallook box
3. astrallook <thing> <specification> 3. astrallook shirt green
4. astrallook <specification> <thing> 4. astrallook green shirt
5. astrallook <n>.<thing> 5. astrallook 2.box
6. astrallook in <thing> 6. astrallook in box
7. astrallook in <thing> <specifier> 7. astrallook in box large
8. astrallook in <specifier> <thing> 8. astrallook in large box
9. astrallook in <n>.<thing> 9. astrallook in 2.box
10. astrallook <direction> 10. astrallook north (or: look n)
11. astrallook <character's> <clothingItem> 11. astrallook Poobah's ring
12. astrallook <character's> <specifier> <clothingItem> 12. astrallook Poobah's class ring
13. astrallook <character's> <n>.<clothingItem> 13. astrallook Poobah's 2.ring
14. astrallook <specifier> <character's> <clothingItem> 14. astrallook tall smoker's shoes
15. astrallook <n>.<character's> <clothingItem> 15. astrallook 2.smoker's shoes

USE:

  1. Use form one to look around the room you're currently in.
  2. Use form two when there's no possible ambiguity, and you want to look at something. In the example, there's exactly one box in the room with you.
  3. Use form three or four when more information is needed to interpret the command — that is, there's more than one possible entity by the same name to which the command could be applied. In the example, you're carrying a green shirt, a cotton shirt, etc. Again, you're looking at the shirt, not inside it.
  4. Use form three or four when more information is needed to interpret the command — that is, there's more than one possible entity by the same name to which the command could be applied. In the example, you're carrying a green shirt, a cotton shirt, etc. Again, you're looking at the shirt, not inside it.
  5. Use form five when there are many instances of <thing> available to look at, and you want to look at one of them in particular.
  6. Use form six when there's no possible ambiguity, and you want to look inside something. In the example, there's exactly one box in the room with you. Note that the box may not be open, and thus you might not be able to see inside. If this is so, you'll be informed.
  7. Use form seven or eight when more information is needed to interpret the command — that is, there's more than one possible entity by the same name to which the command could be applied. In the example, there's a small box inside the current room, and a large one.
  8. Use form seven or eight when more information is needed to interpret the command — that is, there's more than one possible entity by the same name to which the command could be applied. In the example, there's a small box inside the current room, and a large one.
  9. Use form nine when there are many instances of <thing> available to look inside.
  10. Use form ten to look in a particular direction.
  11. Use form eleven to look at an item of clothing or a tattoo worn by a character in the current room.
  12. Use form twelve when a character in the current room wears more than one item of clothing or tattoo describable by <clothingItem>, and you want to look at one of them in particular. In the example, Poobah wears an ivory ring and a class ring, and you want to look at the latter.
  13. Use form thirteen when a character in the current room wears more than one item of clothing or tattoo describable by <clothingItem>, and you want to look at one of them in particular. In the example, Poobah wears several rings, and you want to look at the second among these multiples.
  14. Use form fourteen to look at an item of clothing or a tattoo worn by a character in the current room when there are more than one character present who can be described by <specifier>, and you want to look at one of them in particular.
  15. Use form fifteen to look at an item of clothing or a tattoo worn by a character in the current room when there are more than one character present who can be described by <specifier>, and you want to look at one of them in particular.
  16. Note there are several combinations not listed here, which you can extrapolate from the above. Examples: "look tall smoker's 2.tattoo"; "look 2.guard's ebony ring", etc.

You've succeeded in AstralProjecting your consciousness somewhere into the World. Now you'll want to look around.

Unlike the non-mystical Look command, AstralLook has advantages and limitations. One advantage is ability to perfectly perceive in total darkness with no need for herbs or night vision goggles. One disadvantage is inability to open closed containers to see inside — you're not there with your physical hands after all.

As is typical of most TriadCity commands, AstralLook searches for <thing> in a specific order, starting with the Room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "look box" will look at the one in the room, not your inventory. You'd need to use "look 2.box" for the latter. The possessive apostrophe signifies a special case: it always indicates that you want to look at something worn by another character.

Astral projection is a form of ritual magic. There are several preconditions to achieving projection. The sequence is:
Meditate -->
RitualClean -->
DrawMagicCircle -->
Trance -->
AstralProject -->
AstralLook -->
AstralMove -->
and so on.

Naturally, you'll need the appropriate Skills for each of these steps.

Because this command is not (yet) enabled for Natural Language Parsing, you'll have to use the command syntax specified above.


Complete command reference:

Player Command Reference home
Complete Player Command Reference