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Messages posted by: Mark Phillips
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Hello lupin. You must find the "role master" capable of apprenticing you into the role you want. Use the command "roles" to find out whether someone is a master and what their roles are. Usually masters are found in the bars inside the guilds, but not always. When you've found your master, use the "apprentice" command to take on the role. I hope this is helpful to you.
Hi Nigel:

You need the "Club" Skill for baseball bats. Other weapons with a "bash" action description may be different.

--Mark
Hi Nigel:

I don't know what skill is required to use baseball bats, but the complete skill list is online in the Players' Guide. Here's the URL:

http://www.smartmonsters.com/TriadCity/PlayerGuide/Game/Character/tableOfSkills.jsp

I hope this helps.

Abelard
Hi UV:

I tested your report but the plaque worked fine for my test character.

My best guess is that you must have seen that plaque on an earlier trip, without remembering it. Anyway, this has happened to others in the past.

Sorry about that!

--Mark
This isn't possible now, but, I agree that it should be. We should have a 'Stat' command which will display pertinant attributes like that. With a corresponding Stat Skill, so that Stating with poor skill will result in garbled info.

Meanwhile, perhaps those of you who are interested might work together with Selfea and others with TC-related Web sites to catalog and display the info available from the shops? This might help a little.

--Mark
This concept of "Role specialization" already exists. (I like it when I don't have to write something new! LOL!) For instance, the Liberator Role is a specialization of Thief. You have to have Thief first before you can take on Liberator; Liberator brings access to new Skills. I think this is pretty much what you're suggesting.

P.S. let's move this discussion to the Suggestions BBS.

--Mark
hiya lefty:

there's no concept today of 'mastering' a role. but, that's an intriguing idea.

if you have more thoughts about what 'role mastery' would entail, please do post them in suggestions.

~pooh
Hi UV:

Unfortunately there are circumstances in which it would be either impossible or unhelpful to display that info. Here are three examples:

1) Some places have entrances but no exits: it would be pointless to show the direction you came from, because you couldn't go back that way.

2) Certain moves lead to places which are not physically contiguous. It could literally be possible to move through a one-way door which causes you to arrive at the far side of the universe from where you started.

3) Some places are deliberately confusing. Certain mazes have this behavior: you're in room A; you move east, arriving in room B; from room B you move west, that is, back from the direction in which common sense says you came; and arrive in room C.

This is also the reason why auto-mapping, which has been talked about, seems unlikely to be entirely helpful.

--Mark
i believe it is possible to finesse this, to a limited degree. you can convert to a different alignment, and any alignment-constrained skills you have are removed. i don't know about the role itself, though.

~pooh
I believe that it's not possible to drop a Role. It's like a tattoo, once it's yours it's permanent.

Anybody have any different information?
Parkweather towers north #1202.

Pretty soon you'll be able to look up facts like this in the Library. Cool, huh?
There's a mention of this in the Lore BBS. Hope that helps.
An easy source -- if you're very careful -- are the cucooned newbie corpses in the forest of silver threads. There are a couple in the treetops, and a couple more on the ground level. They've all got 100 dinars inside.

Just make sure you know how to handle the arachnids!
For newbies, you can answer survey questions, find and sell valuable items, find money lying around (look inside stuff), and steal the treasure in Hood's Cave. When you're a little higher level you can find the treasure in MacDougal's Cave, and auction things which other players want. If you're a Thief you can steal them! Hope this helps.
Thanks Furtive, cool questions.

In fact, such cool questions that longer explanations have been added to the Players' Guide, and also the FAQ.

Sunni's explanations are correct. Here's a tad more info. All attributes, including Dexterity, are calculated as needed. They change all the time, under the influence of quite a number of factors. Sunni mentioned sleep/rest, and that's right. Others include what items you're wearing; time of day; day of week; phase of the moon; location of the planets; whether the room you're currently in is a happy place for Good or Evil or Neutral characters; the temperature of the current room; whether you're hungry or thirsty; whether you're tired; and really a bunch of other stuff too.

Usually these changes are displayed on your Attributes tab, but sometimes they happen too quickly for that: for instance, in the middle of a fight. So you should take your displayed Attribute values as measures of proximity, not absolutes; and you should get used to watching how they change under different conditions. This can make a real difference to your decisions.

Hope this helps!

--Mark
 
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