The SmartMonsters Bookstore
SmartMonsters' games are not for everyone. We write for
adults with fairly rich educational and cultural backgrounds.
We assume our players like to read, and know how to type. We don't
write for kids. If this sounds like you, welcome!
to read our essay, "Can a Game be Literature?"
The works listed here have all been used in some way as
our flagship game.
why buy through us?
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Books About Myth
Ancient Astrology, Barton, Routledge 1994
Body Guards: Protective Amulets & Charms, Morris, Element 1999
Conversing with the Planets, Aveni, Kodansha 1994
Cults, Territory, and the Origins of the Greek City-State, De Polignac, U. of Chicago Press 1995
Greek Heroine Cults, Larson, U. of Wisconsin 1995
Mysteries of Demeter: Rebirth of the Pagan Way, Reif, Red Wheel/Weiser 2000
Myth: Its Meaning and Functions in Ancient and Other Cultures, Kirk, UC Press 1973
Orpheus and Greek Religion, Guthrie, Princeton 1993
Pythagoras and the Delphic Mysteries, Schure, Kessenger 1997
The Bluesman: The Musical Heritage of Black Men and Women in the Americas, Finn, Interlink Pub. Group 1998
The Golden Fleece and Alchemy, Faivre, SUNY 1993
The Jung Cult: Origins of a Charismatic Movement, Noll, Free Press 1997
The Masks of God: Creative Mythology, Campbell, Arkana 1991
The Masks of God: Occidental Mythology, Campbell, Arkana 1991
The Masks of God: Oriental Mythology, Campbell, Arkana 1991
The Masks of God: Primitive Mythology, Campbell, Arkana 1991
The Metamorphoses, Ovid, Harvest 1995
The Old Enemy: Satan and the Combat Myth, Neil Forsyth, Princeton U. Press 1989
The Trumpet Shall Sound: A Study of 'Cargo' Cults in Melanesia, Worsley, OOP 0000
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"Burroughs's zone, or interzone, is a vast, ramshackle structure in which all the world's architectural styles are are fused and all its races and cultures mingle .... Sometimes it is located in Latin America or North Africa, sometimes (as in The Ticket That Exploded, 1962) on another planet, sometimes (as in Cities of the Red Night,, 1981) in a lost civilization of the distant past. By contrast, Alasdair Gray's zone (in Lanark, 1981), a space of paradox modeled on the Wonderland and Looking-glass worlds of the Alice books, has been displaced to the ambiguous no man's land between cities .... Pynchon's zone is paradignmatic for the heterotopian space of postmodernist writing .... Here ... a large number of fragmentary possible worlds coexist in an impossible space which is associated with occupied Germany, but which is in fact located nowhere but in the written text itself." -- Brian McHale, Postmodernist Fiction ( info)
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