Books About The Internet, WWW & Online Cultures

Architects of the Web: 1,000 Days that Built the Future of Business, Reid, Wiley 1999
Burn Rate: How I Survived the Gold Rush Years on the Internet, Wolff, Touchstone 1999
Code and Other Laws of Cyberspace, Shapiro / Lessig, Basic Books 1999
Coercion: Why We Listen to What 'They' Say, Rushkoff, Riverhead Books 2000
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human, Tom Boellstorff, Princeton University Press 2010
Communities in Cyberspace, Smith, et al, eds., Routledge 1998
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds, Celia Pearce, MIT 2011
Composing Cyberspace: Identity, Community, and Knowledge in the Electronic Age, Holeton, McGraw-Hill 1998
Computers as Theater, Laurel, Addison-Wesley 1993
Conversation and Community: Discourse in a Social MUD, Cherny, Cambridge 1999
Cybersociety 2.0: Revisiting Computer-Mediated Communication and Community, Jones, Sage 1998
Cyberville: Clicks, Culture, and the Creation of an Online Town, Horn, Warner 1998
Digital Culture, Play, and Identity: A World of Warcraftı Reader, Corneliussen, Walter Rettberg, MIT 2011
Disappearing Through the Skylight: Culture and Technology in the Twentieth Century, Hardison, none OOP
Electronic Discourse: Linguistic Individuals in Virtual Space, Davis / Brewer, SUNY 1997
Hamlet on the Holodeck: The Future of Narrative in Cyberspace, Horowitz-Murray, MIT 1997
Hypermedia and Literary Studies, Landow (ed.), MIT Press 1994
Hypertext 2.0: The Convergence of Contemporary Critical Theory and Technology, Landow, Johns Hopkins 1997
Internet Culture, Porter (ed.), Routledge 1997
Life on the Screen, Turkle, Touchstone 1997
Literacy Online: The Promise (And Peril) of Reading and Writing With Computers, Tuman (ed.), Univ of Pittsburgh Pr 1992
Media Virus!: Hidden Agendas in Popular Culture, Rushkoff, Ballantine Books 1996
My Tiny Life: Crime and Passion in a Virtual World, Dibbell, Owl Books 1999
Net Results.2: Best Practices for Web Marketing, Bruner et. al., New Riders 2000
Net Worth, Hagel / Singer, Harvard Business School Press 1999
Network and Netplay, Sudweeks (ed.), M.I.T. 1998
No Logo: Taking Aim at the Brand Bullies, Klein, Picador USA 2000
No Sense of Place: The Impact of Electronic Media on Social Behavior, Meyrowitz, Oxford 1986
Play Between Worlds: Exploring Online Game Culture, T.L. Taylor, The MIT Press 2009
Playing the Future: What We Can Learn from Digital Kids, Rushkoff, Riverhead Books 1999
Snow Crash, Neal Stephenson, Spectra 2000
Startup: A Silicon Valley Adventure, Kaplan, Penguin 1996
Textual Poachers: Television Fans & Participatory Culture, Jenkins, Routledge 1992
The Computer as Medium, Andersen, Cambridge U. Press 1994
The Control Revolution: How The Internet is Putting Individuals in Charge and Changing the World We Know, Shapiro / Leone, Public Affairs 1999
The Death of Literature, Kernan, Yale 1992
The Electronic Word: Democracy, Technology, and the Arts, Lanham, U. of Chicago 1995
The Making of Second Life: Notes from the New World, Wagner James Au, HarperBusiness 2008
The Media Lab: Inventing the Future at M.I.T., Brand, Penguin 1988
The Nudist on the Late Shift: And Other True Tales of Silicon Valley, Bronson, Random House 1999
Virtual Culture: Identity and Communication in Cybersociety, Jones, Sage 1997
Where Wizards Stay Up Late: The Origins of the Internet, Hafner / Lyon, Touchstone 1998
Word Perfect: Literacy in the Computer Age, Tuman, U. Pittsburgh 1992
Writing Space: Computers, Hypertext, and the Remediation of Print, Bolter, Lawrence Erlbaum 2001