Books About Games

A Theory of Fun for Game Design 2d, Raph Koster, O'Reilly 2013
Board and Table Games from Many Civilizations, Bell, Dover 1980
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human, Tom Boellstorff, Princeton University Press 2010
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds, Celia Pearce, MIT 2011
Designing Virtual Worlds, Richard A. Bartle, New Riders 2003
Digital Culture, Play, and Identity: A World of Warcraftı Reader, Corneliussen, Walter Rettberg, MIT 2011
Exodus to the Virtual World: How Online Fun Is Changing Reality, Edward Castronova, Palgrave Macmillan 2008
Game Design: The Art & Business of Creating Games, Bates, Premier Press 2001
Game Design: Theory and Practice, Rouse, Wordware Publishing 2001
Hamlet on the Holodeck: The Future of Narrative in Cyberspace, Horowitz-Murray, MIT 1997
Life on the Screen, Turkle, Touchstone 1997
MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games, Richard A. Bartle, Apress 2015
Network and Netplay, Sudweeks (ed.), M.I.T. 1998
Oxford History of Board Games, Parlett, Oxford 1999
Play Between Worlds: Exploring Online Game Culture, T.L. Taylor, The MIT Press 2009
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot, Julian Dibbell, Basic Books 2007
Playing for Profit, LaPlante / Seidner, Wiley 1999
Playing the Future: What We Can Learn from Digital Kids, Rushkoff, Riverhead Books 1999
Reality Is Broken: Why Games Make Us Better and How They Can Change the World, Jane McGonigal, Penguin Books 2011
Synthetic Worlds: The Business and Culture of Online Games, Edward Castronova, University Of Chicago Press 2006
The Making of Second Life: Notes from the New World, Wagner James Au, HarperBusiness 2008
The Playful World: How Technology Is Transforming Our Imagination, Pesce, Ballantine Books 2001